How to price a creator product line

Margin first, design second. The table that decides whether a merch drop is a business or an expensive hobby.

Published 3 min read

Almost every creator product line dies at the same question, and it is never a creative question. It is: what does this cost to make, what does it sell for, and what is actually left.

People skip it because it is boring and because answering it sometimes kills an idea you like. Answer it first anyway. A margin table takes an afternoon and it is the difference between a brand and a very well-designed way to lose money.

What actually comes out of the price

The mistake is subtracting the manufacturing cost and calling the rest profit. Here is the full list, and most of it is invisible until money moves.

CostTypicallyNotes
Make the thingKnownThe only number most people write down
Ship it to the customerVariesThe single biggest killer on heavy or bulky items
Payment processingA small percentage plus a flat feeThe flat fee is what hurts on low-priced items
Platform feeA percentage of the saleCheck whether it applies to shipping too
Returns and replacementsA few percentHigher on apparel, much higher if sizing is unclear
Samples and photographyOne-offReal, and always forgotten

Write those into a spreadsheet with one row per product and one column per cost. The number you care about is what is left as a share of the retail price.

The number to aim at

As a working rule, aim to keep around half of the retail price after everything above. Not because fifty is magic, but because it leaves room for the two things that always happen: something costs more than quoted, and you eventually want to pay for reach.

If you are at 20%, you are one shipping increase from working for free. If you are somehow at 70%, either you have found a genuinely good supplier or you have forgotten a cost. It is usually the second.

Fix the margin, not the price

When the table comes out badly, the instinct is to raise the price. That is the last lever, not the first. Try these in order.

  1. Change the product. A heavy item with expensive shipping becomes a light item with the same idea on it.
  2. Change the supplier or the production method. Two suppliers for one line is normal — one for quality, one for speed.
  3. Change the size of the run. Per-unit costs move a lot at the first real quantity break.
  4. Change what is in the box. Cutting the printed insert nobody keeps is free money.
  5. Then, and only then, change the price.

Price to the audience you have

An audience is not a market until it has been asked for money. The number of people who follow you tells you very little about the number who will pay, and the ratio is smaller than anyone expects the first time.

Which is an argument for a small, tight line rather than a catalogue. Fewer products, priced properly, sold to people who already trust you. The line we built for Noted. was eight products, and the margin table existed before a single thing was designed.

What good looks like

A line where every product clears the target, where you could explain any price to a customer in one sentence, and where you know before launch how many units make the launch worth having done. That last number is the one that tells you whether to spend on reach, and almost nobody has it.

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